You can also create new abilities as needed to get the NPC’s interactions with the PCs to express their theme and role in the story. Compare your NPC to the existing ones to determine the NPC’s level, and look for abilities that are similar to what yours should have. If the NPC isn’t meant to work like they have a class (a baker, for example), instead look at the NPC Gallery on pages 202–249. Class Road Maps on page 73 has prebuilt road maps for the Core Rulebook classes to get you started. If an NPC should work like they have a class, use the class features and feats of a suitable class to pick abilities, and look at both the class’s proficiencies and ability modifiers to determine how strong the NPC’s statistics should be. You can build NPCs just like you would any other creatures. That doesn’t mean you have to build an NPC exactly like a PC, though. They might face more scrutiny around their mechanics than creatures, because a player can more directly compare their rogue to an NPC who acts like a rogue. 72Ĭreatures that are meant to cleave closely to character classes or intended to represent people rather than monsters are NPCs. Designing NPCs Source Gamemastery Guide pg.
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